![]() You can see a little more of the game on it's (surprisingly charming) official page here, or on Steam here. The demo is here, with Windows, Mac & Linux builds available. Hazelnut Bastille's Kickstarter page is here, with $15 getting you a copy of the game when it's finished sometime in October 2020. ![]() Sometimes you just want a familiar flavour, and the fact that people are still avidly playing A Link To The Past with randomiser mods drives that home. While not quite as creative as, say, Hyper Light Drifter (or Unsighted, which I spotted the other day), it's pure comfort-food gaming. Aloft have been working at this for a while now, the Kickstarter contains their full budget plan, and the demo is very polished, self-contained and entertaining. It feels like jumping right into the meat at the centre of a Zelda game, full of monsters, dungeons & puzzles.Īt this point I've no doubt that Hazelnut Bastille will be finished, even if it's not due for a final release for another two years. It's snappy, responsive, the dash button gives you a fun burst of speed and the combat in the demo steadily ramps up the intensity without being too tough, thanks to a generously padded health bar. Hazelnut Bastille is a topdown, Zelda-like ARPG, crafted in a 16bit character it features action-adventure style. Rather than have you hunt items for hours to get your basic tool-set, it gives you your spread-shot bow and a bag of bombs, dropping you into the action in media res. Surprisingly, the Hazelnut Bastille demo starts you off at the fun part. Hazelnut Bastille is a Zelda inspired top-down action RPG adventure with puzzles, real-time combat and lots of secrets to discover as you explore its beautiful 16bit styled open world. Rather than slice a chunk from the final game, it's a small standalone side-adventure that will take most players at least two or three hours to complete - a nice way to start the weekend. Developers Aloft Studio can probably attribute most of their crowdfunding success to the game's extensive demo, available here. Currently crowdfunding on Kickstarter, the game sailed past initial goals a third of the way in, and is now into stretch goal territory. Create a SoundCloud account This is the second track from Hazelnut Bastille, which you can hear in the demo version of the game right now. Hazelnut Landing Page Created by Aloft Studio Aloft Studio 4,828 backerspledged 177,713to help bring this project to life. One of the early puzzle spaces: electrical overloads impede passage here, unless the player figures out the proper placement of the diversion block necessary to pass by safely! This will be a necessary skill invoked later, several other places.A good pixelly Zelda-like is always a good way to unwind, and Hazelnut Bastille feels like a very good one indeed. Hazelnut Bastille - Ancient Dungeons Pongball 5 years ago SNES inspired 12.6K 299 9 Pongball 1,754 66 Report Follow Pongball and others on SoundCloud. Hazelnut Bastille, a 16bit Indie Adventure Hazelnut Bastille is a topdown, Zelda-like ARPG, presented in a rigorously-period 16 bit style. The player must project where the regions of safety will be 2 cycles in advance in order to avoid harm! This room is a great example of our design principles: two very simple enemies, which have a very high command of space in the room they are found in, due to their ability to quickly traverse 3 tiles in an instant during their movement cycle. ![]() The player can also expect a series of puzzles which build from simple foundations, to a fairly challenging climax. Players can expect highly tactical combat focused on timing, item use, and careful projection of the safety regions during each situation.Įnemy design involves combining simple and easy to understand behaviors into tricky new situations made harder by context, but which the player can fully understand at a glance. ![]() The demo features around 30 rooms, carefully scripted to follow a game play progression that gradually introduces and teaches elements one at a time, and then combines them into a series of intense challenges toward the end. ![]()
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